World of Goo | Source |
The game is built around the idea of creating large structures using balls of goo. The game is divided into five chapters, each containing several levels. Each level has its own graphic and musical theme, giving it unique atmosphere, similar in style to Tim Burton's film designs (AHA!). There is also a bonus meta-game called World of Goo Corporation, where the objective is to build the highest tower using goo balls which the player collected through the course of the game.
The main objective of the game is to get a requisite number of goo balls to a pipe representing the exit. In order to do so, the player must use the goo balls to construct bridges, towers, and other structures to overcome gravity and various terrain difficulties such as chasms, hills, spikes, or cliffs. There are several types of goo balls in the game, each of which has unique properties. The player must exploit combinations of these goo balls in order to complete each level. Extra goos recovered in the pipe are pumped through to the World of Goo Corporation, a sandbox area where the objective is to compete with other players worldwide by building the tallest tower possible.
The story doesn't really matter to me, as this looks more like a game one would play for pure enjoyment and challenge. It has a somewhat nerving/startling environment at times, at least I think so, because you'll find yourself doing things like creating a "bridge" tongue from the mouth of a...giant...huge-eyed....vomiting-black-goo...frog and creating structures in an enclosed environment that has a spinning background. Dizzying. At times, the music really does remind me of something from Danny Elfman, which is a definite plus in my book.
Anyways, look up some videos and decide for yourself. As for me...I need some money!
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